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- DELUXE MUSIC CONSTRUCTION SET
-
- Typed in by MAJOR TOM. Edited by PARASITE.
-
-
- KEYBOARD SHORTCUTS
-
- Edit Menu
- Undo R Amiga-Z
- Cut R Amiga-X
- Copy R Amiga-C
- Paste R Amiga-V
-
- Play Menu
- Play Song R Amiga-P
- Play Section R Amiga-S
- Stop Play R Amiga-Q
- Resume Play R Amiga-R
- Begin Section R Amiga-Shift-<
- End Section R Amiga-Shift->
-
- Note Menu
- Up Half Step R Amiga-U
- Down Half Step R Amiga-J
- Up Level R Amiga-I
- Down Level R Amiga-K
- Up Octave R Amiga-O
- Down Octave R Amiga-L
- Half Time R Amiga-H
- Double Time R Amiga-D
- Flip Note Stem R Amiga-F
- Set Play Style R Amiga-Y
-
- Groups Menu
- Tie Notes (UP) R Amiga-T
- Beam Notes R Amiga-B
-
- NOTE PALETTE WINDOW
- Notes:
- 1 Selects a whole note
- 2 Selects a half note
- 3 Selects a quarter note
- 4 Selects an eighth note
- 5 Selects a sixteenth note
- 6 Selects a thirty-second note
- (Press the Shift key at the same time you type each number key
- to select the corresponding rest.)
-
- Tools
- Eraser X
- Mod Clr C
- Arrow F10
- I-beam '
-
- Time Modifiers
- Dot D
- Triplet L
- Quintuplet V
-
- Accidentals
- Flat B
- Natural N
- Sharp R
-
- Dynamic Modifiers
- ppp p-p-p
- pp p-p
- p p
- mp m-p
- (and so forth)
-
- SCORE WINDOW
- To change a note's duration or time modifier, first select
- a note or group of notes, then hold down the ALT key while
- clicking the new note duration or time modifier in the Note
- Palete.
- You can also use a Note Palette keyboard shortcut in
- conjuction with the ALT key shortcut. The ALT key technique
- doesn't work with dynamic modifiers or accidentals.
- To remove time modifiers, select the note or notes, then
- hold down the ALT key while clicking MOD CLR, or pressing C.
- Press the Space Bar to freeze the display at any point
- during the playback.
- Press DEL to delete selected notes, groups of notes, or
- chords.
- Copy a selected note or chord by holding down the ALT key,
- then dragging the selected note or chord horizontally.
-
- MENUS
-
- File
-
- New Score, Open Score, Save, Save As, Revert, and Print Score
- all act as you might expect.
-
- Set Print Pause
- Causes the printer to pause after printing a page of music
- so you can advance to the next sheet of paper, and also lets you
- specify the number of staffs (staff sets) that print per page.
-
- Show Memory
- This window contains information about the amount of RAM
- available for your composition. The first line tells how much
- memory you still have availabe. The second line tells how much
- memory is currently being used by the song itself. The third
- line tells how much memory is being used by instruments. The
- fourth line tells how much memory is being used by teh
- Clipboard. The fifth line describes the 'memory level' of the
- program as a number from one to five - the gigher the number,
- the more memory available. If the memory level falls to three
- or below, you should be especially careful about saving your
- score. If you find that you are running short of memory and
- still have a considerable amount of work remaining, you should
- consider splitting the composition into two files to avoid the
- risk of running out of memory.
-
- Save as SMUS File
- Lets you save a score in SMUS-IFF format. The Open Score
- command can also open scores written in SMUS-IFF format.
-
- EDIT
-
- Undo
- Reverses your most recent action in the Edit, Notes, or
- Measures Menu. It also reverses your most recent musical entry
- or deletion. Undo does not reverse Cut. Use Paste to undo a
- Cut).
-
- Cut
- Removes all selected notes and rests from the score and
- places them on the Clipboard. Measures to the right of the cut
- measure move left and fill in areas that are emptied by the cut.
-
- Copy
- Copies all the selected notes and rests to the
- Clipboard(replacing the Clipboard's current contents). Unlinke
- Cut, Copy doesn't remove anything from the score.
-
- Paste
- Inserts the contents of the Clipboard into your Score at
- the insertion point. If notes are selectd in the score when you
- use Paste, the Clipboard contents replace the selected passage
- (think of it as "pasting over" the selection).
- If the Clipboard contains less than a measure, Paste puts
- the Clipboard contents in the measure containing the insertion
- point or in the first measure containing a selection. If the
- resulting measure contains more beats than the time signature
- calls for, the notes or rests for those beats are dimmed.
- If the Clipboard contents begin or end with a full measure,
- the pasted material will begin or end with a measure bar. If
- the Clipbord contains material for miltiple measures , the
- content is pasted exactly as it is in the Clipboard, measure
- bars and all.
- If the Clipboard contians material from more than one
- staff, the Clipboard contents are pasted downward into the
- corresponding staffs. For example,if Staff One and Two are
- copied to the Clipboard, then the insertion point is placed in
- Staff Two. The Clipboard contents will be pasted into Staff Two
- and Three. Paste does not add staffs to accommodeate the
- selection on the Clipboard. If there aren't enough staffs for
- all of the Clipboard, only the portion that can be accommodated
- by the score is pasted.
- If Two Tracks Per Staff is used while the Clipboard
- contains one track, the track into which teh Clipboard is pasted
- is determined by the direction of the note stem in the Note
- Palete Change Track control. If you Paste into a track that
- already contains music, the Clipboard contents are inserted
- ahead of teh existing music.
-
- Clear
- Removes the current selection like Cut, but doesn't copy to
- the Clipboard.
-
- Select All
- Selects all the music in the score.
-
- WINDOW
-
- Score
- This is the main composition window and appears onscreen
- with the Note Palete and Piano Keyboard when you start DMCS. A
- DMCS score, like standard sheet music, contains one or more
- staffs, which in turn contain the notes, time signature, clif,
- key, dynamics, lyrics, chords, and othe information that combine
- to describe a piece of music.
-
- Entering Notes In The Score
- You can enter notes in three ways:
- By selecting notes from the Note Palette and clicking
- directly in the score;
- By using Insert Notes in Score and clicking keys in
- the Piano Keyboard window;
- By using a MIDI device (such as a keyboard) connected
- to the Amiga with a MIDI Interface.
-
- SELECTING NOTES
- Clicking on the diagonal arrow in the Noe Palette changes
- the pointer into an arrow, which you can use to select notes.
- you select notes by clicking them with the arrow, or by dragging
- a selection box around them. The last note you enter in a score
- is selected until another note is entered or selected.
-
- Insertion Point
- The insertion point is a flashing vertical line that
- indicates where material pasted from the Clipboard or inserted
- from the Piano Keyboard appears, and where various commands from
- the menus will take effect. Move the insertion point by
- clicking the arrow at any point in the score.
-
- SCORE SETUP
-
- Bars Per Line
- Controls the number of measures (1 to 10) on a line and how
- many will be printed per line on paper.
-
- Beats Per Minute
- Lets you tell the program how fast to play music in the
- score. If you use this control during playback, the change will
- be heard immediately.
-
- Score Width
- Lets you set the width of a paged score to any setting
- between 40 and 1000. The Screen Width gadget sets the score
- width so that all the bars per line called for in that setting
- can be seen in the Score window. The Printer Width gadget sets
- the score to a width which will produce a printed score with 1/4
- inch margins on 8-1/2 by 11 paper. The width is measured in
- pixels. There are 72 pixels in an inch.
-
- Volume
- Lets you control the overall volumne level of the playback.
-
- Paged Score
- A highlighted Paged Score gadget tells the program to
- display the music as it will appear when printed instead of as a
- score which scrolls continuously from left to right.
-
- 2 Tracks Per Staff
- A highlighted 2 Tracks per Staff gadget sets the score so
- that two separate rhythmic tracks of music can be entered in
- each staff.
-
- Show Play Styles
- Ther are sixteen numbered play styles controlled from the
- Notes menu. The style numbers appear on the score if you click
- the Show Play Styles gadget.
-
- STAFF CONTROLS
- Choose Staff Number
- Lets you tell the program which staff you want the other
- settings in the lower half of the window to apply to. The top
- staff is number 1, the next is number 2, etc. up to 8.
-
- Treble, Bass, Tenor, and Alto Clefs
- Let you choose the beginning clef for the staff indicated
- by the Choose Staff Number control. You can change Clefs within
- a staff by using the Change Clef command in the Measures menu.
-
- Add Staff
- Adds a staff to the score. (New staffs always appear with
- a treble clef. Be sure to use the clef setting to pick the clef
- you want). Scores can contain up to 8 staffs.
-
- Delete Staff
- Removes the staff indicated by the Choose Staff Number box.
-
- Staff Sound On
- Turns the sound on and off for particular staffs during
- playback. First pick the staff you want with Choose Staff
- Number, then click the gadget off to turn off the sound for that
- staff. Click again to turn the sound on again. By turning the
- sound on or off for each staff, you can listen to those parts of
- a score which you choose without hearing the other parts.
-
- Hide Staff
- Activate this gadget to hide the staff selected in the
- Choose Staff Number control. To work on an individual part or
- to print one or severalparts of a larger piece of music at a
- time, use this control. Text inserted above or below a staff is
- hidden when the staff is hidden.
-
- Hide Instruments
- Click this gadget to hide all the instrument names for the
- staff indicated by the Choose Staff Number control.
-
- Hide Clef/Key
- Click this gadget to hide the clef and key signature for
- the staff indicated by the Choose Staff Number control.
-
- Space Above Staff & Space Below Staff
- Lets you determine how much space appears above and below
- each staff to get the needs of your music. Changes made here
- are instantly reflected on the screen. If you are planning to
- include lyrics in a score, add the extra space for your lyrics
- with these controls. The available space is measured in pixels.
- A standard note head is 5 pixels high.
-
- Normal, Play 1 Octave High, Play 1 Octave Low
- Select the appropriate gadget to change the pitch of all
- notes on a selected staff.
-
- NOTE PALETTE
- The top part of this window contains notes and rests of
- varying durations, while the bottom part contains most of the
- note modifiers used in standard music notation, including time
- modifiers such as triplets and quintuplets accidentals such as
- sharps and flats, and dynamic modifiers from ppp to fff. The
- middle part contains the following tools you will need as you
- work:
-
- Arrow
- Use the arrow for selecting from menus or window, including
- the Note Palette, or for selecting notes or larger section of a
- score (see Editing with the Note Palette for more information on
- selecting from the score). To make a selection from the Note
- Palette, point and click. The most recently selected item will
- be displayed in read. Other selections which remain active are
- displayed with a red border. The arrow is also used for moving
- the insertion point throughout the score, clicking onscreen
- controls, and selecting commands from the menus.
- When you click an item in the Note Palette, the pointer
- takes the shape of the selected item (as well as any other
- active selections - for example a dotted, sharped eight note).
- If one or more items from the note palette have already been
- selected and the pointer appears as the selected items, click
- the arrow to get the arrow back.
-
- Mod Clr
- Turns off all modifier selections simultaneously.
-
- Eraser
- Use the eraser to remove notes (including individual notes
- in a chord), rests, and dynamic modifiers from the score by
- first selecting the eraser and then clicking on a note, rest or
- dynamic modifier with it. The eraser does not remove
- accidentals or time modifiers.
-
- I-Beam
- Click the I-beam to insert text. Dragging with the I-beam
- creates a text box. Clicking inside the box sets the insertion
- point. Cut, Paste and Copy are supportd when DMCS is inserting
- text. To move a box, drag it by the handle on the upper left.
- To resize one, drag the handle on the lower right. To re-select
- a box, click any of its text. Text is considered by DMCS to be
- connected to the staff which is closest to the center of the
- text box and will be hidden when that staff is hidden.
-
- Change Tracks
- Click here to change the track on a staff which has two
- tracks per staff turned on from the Score Setup window. The
- notes of Track One are entered with the note stem up, while the
- notes of Track Two are entered stem down.
-
- Working On The Score From The Note Palette
- To insert a note or rest, make a selection from the Note
- Palette, and then point to a spot on the Score and click. The
- note will be added to the staff to the right of the note to the
- immediate left of that spot. As described in the Entering notes
- in the score, horizontal placement will depend on the durationof
- the note entered and the number of beats already inserted into
- the measure. If you drage the mouse vertically, the pitch of
- the note will go up or down to reflect its position on the staff
- and the tone being sounded will change to reflect the position
- of the staff.
-
- Add A Premodified Note To The Staff
- By first selecting the modifier and then the note, then
- clicking on the staff.
-
- Dynamic Modifiers
- ff, mf, etc., are selected from the Note Palette and are
- applied to the staff position rather than notes.
-
- Accidentals
- Are added by selecting from the Note Palette and clicking
- the note you want to modify. To change an accidental already
- inserted into the score, simply choose a different accidental an
- click over the accidental you wish to change. DMCS
- automatically hides accidentals that are assigned by the key
- signature unless an earlier note in the measure has been
- modified with an accidental.
-
- EDITING WITH THE NOTE PALETTE
- Select individual notes or chords in the score by clicking on
- them. Select groups of notes and chords by draggin a selection
- box around them. Use commands in the Edit, Notes and Groups
- menus to act on selected notes.
- Select larger sections of a score by clicking on a
- notehead, scrolling to the desired position in the score, and
- then clicking on another notehead while holding down the Shift
- key. If the second note selected is on a different staff, then
- all the staffs between the two selection points will be
- selected.
- Remove individual notes or rests by selecting them with the
- pointer and pressing Delete. Or choose the Eraser and click the
- notehead. Or use the Cut command.
- Change the duration notes in the score by selecting a note
- or notes with the arrow, holding down the Alt key, and clicking
- on the appropriate box in the Note Palette (or using keyboard
- shortcuts).
- Add dots, triplets, and quintuplets to individual notes by
- selecting the time modifier and then pointing and clicking on
- the notehead you wish to modify.
- Add dots, triplets, and quintuplets to groups of notes in a
- score by selecting the notes with the arrow, holding down the
- Alt key, and clicking on the appropriate box in the Note Palette
- (or using keyboard shortcuts). Press the Alt key, and clicking
- on the appropriate box in the Note Palette (or using keyboard
- shortcuts). Press the Alt key again and click the appropriate
- box in the Note Palette again to remove the modifier.
- Change accidentals (sharps, flats, and naturals) by placing
- anew accidental over an existing accidental.
- Change dynamic modifer settings (p,pp,ff,etc.) already
- inserted in the score, by holding down the Right Amiga key and
- clicking on a dynamic modifier in the score with the arrow. A
- requester appears on the screen. Select any number from 0 to
- 127. The volume of the selected dynamic modifer will be
- changed.
-
- PIANO KEYBOARD
- Insert Notes In Score
- Clicking on the Insert notes in the score box on the piano
- keyboard turns the note insertion function on or off. When it
- is on, notes at the corresponding pitch will be inserted into
- the score as you play the piano with your mouse. Be sure to use
- the arrow to select the insertion point in the score before you
- start playing the piano. The note duration value is determined
- by the selection in the Note Palette. ( You can use the
- keyboard shortcuts to quickly change the duration of piano ntes
- as you play). DMCS automatically draws the bar lines and
- creates new measurs when you insert notes into the score with
- the Piano Keyboard, however, it does not automatically scroll
- the score when new measures are added past the boundaries of the
- Score window - use the scroll bars to manually bring new
- measures into view.
-
- Single Notes
- This gadget sets the Piano Keyboard so that only single
- notes are inserted when you click the piano keys.
-
- Chords
- Click the Chords gadget to tell the program that you want
- to insert several notes at the same vertical position to make a
- chord.
-
- Advance
- Use Advance to move the insertion point to the next
- available position in the staff when Chords is activated.
-
- Insert Rest
- Click this box to insert a rest instead of a note. Change
- the duration of a rest in the same way as you would change the
- duration of a note.
- If Two Tracks per Staff is turned on the Score Setup
- window, notes are entered in the track indicated by the
- direction of the note stems in the Note Palette.
- The keyboard makes the sound of the instrument checked in
- the Sounds menu. To change the play style for the keyboard
- sound, use Keyboard Play Style in that same menu.
-
- PLAY
- Play Song
- Plays the entire song from beginning to end.
-
- Play Section
- Plays the section of the song specified with the Begin
- Section and End Section marks (<< and >>). See Begin Section &
- End Section below. Uses Flash Notes and Player Piano if those
- commands are selectied (see below).
-
- Stop Play
- Stops the playback and returns the score to normal display.
- Pressing the Space Bar also stops playback, but brings the
- measure shown on the measure counter - at the bottom of the Note
- Palette - into the score window, and selects the last note
- played.
-
- Resume Play
- Resumes playing the score from the measure that was playing
- when you used Stop Play, or pressed the Space Bar.
-
- Begin Section & End Section
- Define a specific section for playback with the Play
- Section command. Begin Section marks the measure containing the
- insertion point, or a selection, with an international open
- quote (<<). End Section marks the measure containing the
- insetion point, or a selection, with an international close
- quote (>>). The first measure of the score is always DMCS'
- default section - the Begin and End Section marks always appear
- above the first measure when you open a score.
-
- Flash Notes
- When Flash Notes in on,using Play Song causes the music to
- flash and scroll by as the score is played. Using Stop Play
- freezes the scrolling music at the last note played before the
- Stop Play command was issued.
- Using Play Section with Flash Notes causes each note to
- flash as it plays, buy only for the section chosen.
-
- Turn Page
- A score normally advances automatically only when you lay
- the music with Flash Notes selected. Selecting Turn Page keeps
- the score advancing as the music plays, even is Flash Notes is
- not selected.
-
- Player Piano
- Causes the corresponding keys in the Piano Keyboard window
- to flash as the music plays. Bring the Piano Keyboard window to
- the top before playing the song to avoid slowing down the music
- during playback. The red indicates that this command is on;
- select it again to turn it off.
-
- Repeat Play
- Causes the music to play continuously until you use Stop
- Play. Works with Play Song, or Play Section. A check mark next
- to this command indicates it is on; select it again to turn it
- off.
-
- NOTES
- Up & Down Half Step
- Raises or lowers the selected notes one half step, the
- smallest interval in conventional Western music. (Adjacent
- piano keys are one half step apart). DMCS inserts accidentals
- as necessary to show the change in correct notation. These
- commands produce sharps and naturals only if the key signature
- contains sharps. They produce flats and naturals only if the
- key signature contains flats.
-
- Up & Down Level
- Raise or lower selected notes to the next vertical position
- in the staff (the next space or line). Accidentals move right
- along with the notes they modify.
-
- Up & Down Octave
- Raises or lowers the selected notes a full octave (12 half
- steps).
-
- Invert Chord Up & Down
- Raises the lowest tone in a chord one octave, or lowers the
- highest tone in a chord one octave, respectively. If the chord
- already contains the invertd note, the note being moved is
- placed an octave above or below the second note in the chord.
-
- Half Time
- Halves the duration of the selected notes and rests. For
- example, half notes become quarter notes. Note, half time
- refers to note duration, not tempo.
-
- Double Time
- Opposite of Half Time.
-
- Flip Note Stem
- Inverts the stems of selected notes. In a one track per
- staff score, DMCS automatically flips notes below the middle of
- a staff up, and notes avove the middle of a staff down. If
- there are two tracks per staff, notes in the first track have
- their stems up, and notes in the second track have their stems
- down.
- Using this command on a group of notes that have stems
- pointing in both directions, aligns all the stems in the same
- directions. Using the command again reverses that direction.
-
- Set Play Style
- Opens a requester box from which you can pick a play style
- for selected notes. Click OK and the play style number appears
- above every note it applies to (or below each not in track 2
- music). you can also hide the play styles by unchecking the
- Show Play Styles control in the Score Setup Window.
-
- GROUPS
- The Groups menu contains commands that affect selectd
- groups of notes by adding or removing notation such as ties,
- slurs, and beams. All commands in the Groups menu can be turned
- on and off, and all act on notes which have been selected with
- the arrow. To cancel a group command, you need only select one
- note in the group, and use the command again. Each o f the
- Groups menu commands is explained below.
-
- Tie Notes (Up) & (Down)
- Joins selected notes of the same pitch (either above or
- belwo the notes), so they are played as one continuous tone.
- Drag notes horizontally to improve the appearance of the tie.
- When you use Tie Notes, the command is highlighted in read in
- the menu to show you it is active for the selected note or
- notes. To remove a tie, select one or all of the tied notes,
- then select the Tie Notes command again. The red gighlight
- around the command will disappear along with the tie. Tie Notes
- is only command in the Groups menu which does not use additional
- RAM.
-
- Beam Notes
- Connects selected notes with a heavy black line. When you
- use this command to beam notes, the command is highlighted in
- red in the menu to let you know the command is active. You can
- adjust the angle of the beam by dragging it to obtai the best
- appearance. Beam Notes have no effect on the way the music
- plays. Most printed orchestral music uses beams to connect
- notes of the same beat. You can remove a beam in the same way
- you remove a tie; select one or all of the beam notes, and
- choose the Beam Notes command to deactivate the beam.
-
- Slur Notes (Up) & (Down)
- Draws a curved line over or under two or more selcted
- notes, and playback glides smoothly from note to note within the
- slur. Liek ties and beams, the command is gihlighted in read
- when the selected notes are slurred - select the command again
- to turn off the slur. The audible effect of this command is
- subtle and difficult to hear with some instruments.
-
- Crescendo & Descrescendo
- Plays the selected notes successively louder (crescendo, <)
- or softer (decrescendo,>). The volume change begins at the
- current volume setting when the crescendo or decrescendo sign
- starts, and ends with vvfffvv or vvpppvv unless you place a different
- dynamic modifier within the >, or < sign. In that case, the
- crescendo or decrescendo ends at the volume level set by the
- dynamic modifier.
-
- Octave Raise & Lower
- Marks the selected notes for playback an octave higher or
- lower than originally written.
-
- MEASURES
- Note: Operations performed with the Measures menu cannot be
- Undone.
-
- Set Time Signature
- Sets a time signature for all the staffs in the score,
- beginning with the measure conataining the insertion point or
- selection. The time signature stays in effect until you assign
- a new one in a subsequent measure.
- Click a number in the top row of the time signature
- requester box to set the number of beats each measure will
- contain. If you don't see the number you need, click the Other
- scrollbar and scroll it to any whole number up to 99.
- Click a number in the bottom row to set the note value that
- receives one beate. (For example. 4/4 means 4 beats to the
- measure, quarter note gets one beat. and 6/8 means 6 beats to
- the measures, 8th note gets one beat).
-
- Set Key Signature
- Sets a key signature that takes effect beginning with the
- measure containing the insertion point or selection. The key
- signature stays in effect until you set a new one in a
- subsequent measure.
- Selecting different signatures shows your selection on the
- mock measure in the upper left of the key signature requester
- box. Click OK when you see the one you want.
- If the affected measures contain music, click the Don't
- Transpose gadget to leave the notes as they are. Click
- Transpose Up or Transpose Down to move existing music up or down
- to the scale of the new key.
-
- Set Clef
- Opens a requester box from which you can choose one of four
- clefs: treble, bass, alto, or tenor. Click OK to assign the
- selected clef to the measure containing the insertion point or
- selection. The assigned clef remains in effect until you assign
- a different clef to the same staff in a later measure.
-
- Set Instrument
- Assigns the selected instruments in the Sounds Menu
- (including MIDI channels and presets) to the staff and measure
- containing the insertion point or selection. An instrument
- remains in effect for a staff until you set a different
- instrument in a subsequent measure of the staff.
-
- Set Tempo
- Assigns the current Beats Per Min value from the Score
- Setup window at the measure containing the insertion point or a
- selection. The new setting remains in effect until you reset
- tempo at a later measure. The setting appears in the score
- above the staff and measure where the change takes place.
-
- Erase Inst & Tempo
- Erase the instrument and tempo setting for a number of
- selected measures, or a single measure containing the insertion
- point.
-
- Insert Measure
- Inserts a blank measure (in every staff of the score) in
- front of the measure containig the insertion point or selection.
-
- Split Measure
- Inserts a bar line at the insertion point, thus splitting a
- measure in two.
-
- Join Measures
- Removes the bar lines that separate adjacent measures
- containing the selected notes. (Selections must span tow or
- more measures.)
-
- Realign Measure
- Moves the notes within a measure so they are displayed in
- proportion to their duration. If a bar line has been moved,
- Realign Measure restores a measure to a standard length and note
- positioning.
-
- Begin & End Repeat
- Inserts a Begin Repeat or End Repeat symbol in the measure
- containing the insertion point or selection. DMCS plays the
- music that lies between the symbols twice before proceeding to
- the following measures.
-
- 1st & 2nd Ending
- Used in conjunction with the repeat signs, the 1st Ending
- marker can be used on any measures between the repeat signs to
- say "Play this only the first time through." The 2nd Ending
- marker can be used on any measures between the repeat signs that
- you want played the second time through, but not the first.
-
- Double bar
- Inserts a double bar at the end of the measure containing
- the insertion point or selection. A double bar marks the end of
- a section of a musical composition.
-
- SOUNDS
- Midi Channel 1
- Opens a secondary menu from which you can choose one of up
- to 16 different MIDI channels. The channel number currently in
- use is shown in the secondary menu in read and in the MIDI
- Channel # commmand in the Sounds menu. The number of channels
- you can use is determined by the capabilities of your MIDI
- device, consult your Owner's Manual.
- Use the Set Instrument command from the Measures menu to
- assign the MIDI channel and preset to a specific staff and
- measure in the score. MIDI presets and channels are shown in
- the score like regular DMCS instruments. You may not use the
- same MIDI channel for the same measure number in different
- staffs - each staff must have its own MIDI channel.
-
- MIDI Active & MIDI Input Enabled
- Turns the MIDI Port and MIDI input capability on or off.
- Make sure you turn the MIDI port off before reconnecting another
- device to the Amiga ports. Turn MIDI Input Enable off if you
- want to play your MIDI device without inserting notes inthe
- score.
-
- MIDI Setup
- Opens a requester box in which you set the follwing MIDI
- interface paramaters:
-
- MIDI Preset
- Changes the settings of the external MIDI device from
- within the score. you can select a number from 0 to 128. Click
- OK to confirm your entry. The number of presets you can use is
- determined by the number stored in your MIDI device, consult
- your Owner's Manual.
- Some MIDI devices number their presets from 0 to 127, but
- DMCS assigns "none" to preset 0. For this reason, you must add
- one when assigning preset numbers for some devices. For
- instance, to use preset 0 on a device where the presets are
- numbered from 0 to 127, you would assign the preset as 1 in
- DMCS. Preset 1 would be assigned as 2,2 as 3,3 as 4, and so on.
- Use the Set Instrument command fromthe Measures menu to
- assign the MIDI channel and preset to a specific staff and
- measure in the score. MIDI presets and channels are shown in
- the score like regular DMCS intruments. You may not use the
- same MIDI channel for the same measure number in different
- staffs - each staff must have its own MIDI channel.
-
- Change Input Delay
- Lets you contrl the Input Delay that enables DMCS to
- determine the duration of notes inserted in the score from an
- external MIDI device. When you play a note on the MIDI device,
- the "Input Delay" is the amount of time, measured in sixtieths
- of a second, that must elapse before the note changes to the
- next larger note duration. For example, if you select a quarter
- note from the Note Palette, and set the Input Delay to 60
- (60/60ths of a second, or one second), then playing a note for
- less than one second on the MIDI device inserts the note in the
- score as a quarter note, holding the note for one to two seconds
- changes it to a dotted quarter note, holding for two to three
- seconds changes it to a half note, and so on.
-
- Remove Instrument
- Removes the selected instrument from the Sounds Menu, and
- score.
-
- Load Instrument
- Opens a requester box containing a directory of DMCS
- intruments. Select the instrument you want, and click to open.
- To close the requester box without loading an instrument, click
- the Cancel gadget. Instruments loaded into DMCS are shown in
- the top third of the Sounds menu, with a check mark in front of
- the active instrument. Instruments are saved with the score.
- The Load Instrument command loads instruments into the
- Sounds menu only, not the score. Use Set Instrument from the
- Measures menu to assign selected instruments to the score.
- Using Play Song or Play Section without instruments causes DMCS
- to use "First Voice".
-
- Keyboard Play Style
- Sets the play style you'll hear for the checked instrument
- (including MIDI) when you click the Piano Keyboard keys.
- Hints For Inserting Text And Printing
- In addition to inserting lyrics in a score, you can also
- use text boxes to insert non-musical information, such as
- titles, copyright information, composers, and so on the top or
- bottom of a score. This is very helpful for inserting the
- written musical instrutions that often appear in the upper left-
- hand corner of a composition.
- Experiment with the white space above and below the staff
- (controlled from the Score Setup window), to create the most
- aesthetic layout, and to give yourelf enough room for lyrics or
- other text.
-
- More Hints On Editing And Fine Tuning
- Eliminate a note in a chord by dragging it vertically until
- it merges with another note. Dragging notes changes their tone
- by scale steps (eight to an octave), so a sharp or flat note
- will only merge with another note if the accidental is removed.
- Use "Two Tracks per Staff" when notes of different
- durations are played at the same time in one staff. For
- instance, if one note of a chord lets up while others are
- sustained, insert the note of shorter duration on the second
- track.
- You can issure a global Beam command by using Select All in
- the Edit menu, then selecting Beam Notes from the Groups menu.
-